I don't know whether it's unfair or not to speak in this way, but I feel it's better for them to do it so. The slow and tiring pace in the uninteresting so-called "Intermissions", that accomplish too much time at least, now they can be skipped, but that's just a mock for what really happened: it didn't work. is the failure related to the single player campaign. This game is unique, there's no other game out there like this. ![]() the feeling of being piloting your powerful grinder in a very interesting way from the point of simulation. One are the grinders: the combats, the weapons, the severed limbs. It was not.Īnd that's the two sides of the same coin you must settle for. I didn't liked that not even a single bit. to the point of speaking for you and responding to the questions that NPCs ask to you. And on top of it, at least for me: the AI, BLUE, pretending to steal the show and having too much protagonism in the game. In fact, some days ago an option to skip all this so-called "Intermissions" had to be added to the game. You'll be inside a spaceship, hearing a loooots of conversations with the other NPCs (very slow conversations many times), doing uninteresting stuff/favors to the other NPCs and, in general, getting bored a lot. The problem is: what about the other 55% of the time?. 45% of the time you'll be acomplishing missions, piloting your powerful grinder, fighting another enemy grinders, escorting a convoy. ![]() The main issue is how it has been planned. However, the single player campaign (or at least, at it's current state) has been dissapointing. The answer is sad: if you are looking this game only for single player you probably will be dissapointed.Įveryone is glad about having a single player campaign, a movement that was as totally unexpected as desired by everyone.
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